1/31/2011 06:00:00 PG |
Labels:
FunLearning
Ada yang tanya camne saya ajar my Hiro matematik ..... ermmm.. susah juga nak jawab secara terperinci cuma saya cakap dengan cara yang boleh menarik perhatian dia .... ye la , budak2 kan... berapa lama sgt la dia boleh fokus kalau kita ajak dia belajar ... biasanya 30minit pertama je ... lepas tu dia punyer matlamat utama adalah untuk nak main.... hehehe..
Dari bacaan yang saya cari dan buat tru internet serta try and error pada Hiro, kadang2 menjadi, kadang2 kena cari cara lain plak..... tengok pada keupayaan dia ... dan jgn ajar cam kita ajar orang dewasa plak, sah - sah budak2 ni akan rasa busan n tak menarik.
Ok, ni ada beberapa panduan yang saya kumpul sebagai catatan peribadi sendiri yang diambil dari beberapa laman web (lupa dah link laman web2 tersebut ..)
Sewaktu sesi pengajaran, kena ada masukkan unsur2 menarik, kreatif dan seronok ... so ini ada beberapa contoh aktiviti yang mungkin boleh menjadi panduan. Banyakkan bertanya, bukan memberi penerangan agar anak2 berfikir walau apa yang dia fikir tu salah.... itu tak apa, contoh soalan yang boleh menjana otak budak2 ni kalau nak ajar matematik adalah seperti selalu la bertanya padanya dengan soalan seperti "Did you try this?", "What would have happened if?" "Do you think you could?". Bentuk ayat pertanyaan tersebut boleh mengembangkan lagi pemahaman anak2 ni tentang idea dan kamus dalam ilmu matematik.
Contoh aktiviti plak yang boleh digunakan untuk mengajar matematik adalah seperti berikut (sori la tak dapat nak translate fully in Malay, tapi mudah je ni untuk difahami );
- Gunakan bentuk drama (dramatizations) - > Invite children pretend to be in a ball (sphere) or box (rectangular prism), feeling the faces, edges, and corners and to dramatize simple arithmetic problems such as: Three frogs jumped in the pond, then one more, how many are there in all?
- Gunakan badan anak anda -> Minta anak anda tunjukkan ada berapa jari kaki, mulut, tangan dan sebagainya. When asked to show their "three arms," they respond loudly in protest, and then tell the adult how many they do have and show ("prove") it. Then invite children to show numbers with fingers, starting with the familiar, "How old are you?" to showing numbers you say, to showing numbers in different ways (for example, five as three on one hand and two on the other).
- Use children's play. Engage children in block play that allows them to do mathematics in numerous ways, including sorting, seriating, creating symmetric designs and buildings, making patterns, and so forth. Then introduce a game of Dinosaur Shop. Suggest that children pretend to buy and sell toy dinosaurs or other small objects, learning counting, arithmetic, and money concepts.
- Gunakan alat mainan anak anda -> Encourage children to use "scenes" and toys to act out situations such as three cars on the road, or, later in the year, two monkeys in the trees and two on the ground.
- Gunakan buku cerita anak anda yang mengandungi unsur matematik-> Share books with children that address mathematics but are also good stories. Later, help children see mathematics in any book. In Blueberries for Sal, by Robert McCloskey (Penguin, 1993), children can copy "kuplink, kuplank, kuplunk!" and later tell you the number as you slowly drop up to four counters into a coffee can.
- Gunakan kreativiti semulajadi anak anda -> Children's ideas about mathematics should be discussed with all children. Here's a "mathematical conversation" between two boys, each 6 years of age: "Think of the biggest number you can. Now add five. Then, imagine if you had that many cupcakes." " Wow, that's five more than the biggest number you could come up with!"
- Gunakan children's problem-solving abilities. Ask children to describe how they would figure out problems such as getting just enough scissors for their table or how many snacks they would need if a guest were joining the group. Encourage them to use their own fingers or manipulatives or whatever else might be handy for problem solving.
- Gunakan Strategi yang pelbagai -> Bring mathematics everywhere you go in your classroom, from counting children at morning meeting to setting the table, to asking children to clean up a given number or shape of items. Also, use a research-based curriculum to incorporate a sequenced series of learning activities into your program.
- Menggunakan teknologi. Try digital cameras to record children's mathematical work, in their play and in planned activities, and then use the photographs to aid discussions and reflections with children, curriculum planning, and communication with parents. Use computers wisely to mathematize situations and provide individualized instruction.
- Use assessments to measure children's mathematics learning. Use observations, discussions with children, and small-group activities to learn about children's mathematical thinking and to make informed decisions about what each child might be able to learn from future experiences. Also try computer assessments. Use programs that assess children automatically.
Sumber asal : Adapted from the Building Blocks project's DLM Early Childhood Express Math ; Clements & Sarama, 2003a; Schiller, Clements, Sarama, & Lara-Alecio, 2003
-------------------------------***-------------------------------------***----------------------------------------****-------------------------------
Sekian perkongsian ilmu untuk hari ini :D
2 comments:
thanks for sharing...:)
tq 4 sharing :)
Catat Ulasan